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One of the things that’s been a big part of gearing in Battle for Azeroth is randomness. Whether you love or hate that, things like Corruption, Titanforging, and sockets on gear as a random factor have been part of the game this expansion, and that’s something that Shadowlands will be reining in to a degree. But as a result, some thought had to be given as to what to do about sockets on gear the coming expansion. That’s because sockets make gems more appealing, and gems are a big part of the Jewelcrafting profession and the economy as a whole. We’ve seen how removing or greatly limiting items in this way hurt Inscription — which still hasn’t really recovered — so it was clear that if random sockets on gear were to be removed something would have to be done to keep sockets, and thus gems, present for players.

Ion “Watcher” Hazzikostas, the Game Director of World of Warcraft, has recently done a Road to Shadowlands post and in it he discusses what’s going to happen to sockets on gear. There are a few things we discover here, and one of them is the idea that you’ll be able to get your gear socketed yourself, while another is the fact that in Shadowlands, the specific gear that has sockets is more limited in scope. But there still will be random sockets on gear — they’re not removing sockets as a random item property the way they are Titanforging.

Sockets

While we eliminated Warforging and Titanforging in Shadowlands , with the goal of increasing clarity and player agency over rewards, the question of how to handle sockets was not quite as clear-cut. A certain critical mass of sockets across all player gear is essential to support Jewelcrafting as a player profession, and in recent expansions the chance for any endgame item to upgrade to a socketed version gave players of all playstyles the opportunity to interact with the Jewelcrafting tradeskill. At the same time, sockets unquestionably constitute power, and can be every bit as impactful as Warforging.

Trying to balance these considerations, the approach we’ve settled on for Shadowlands is to keep sockets as a random item property, but to allow players to add sockets to their items via a consumable sold by Ve’nari in the Maw (similar to Gouged Eyes in the recent Visions of N’Zoth update). This way all players can take advantage of gems and seeing a socketed item drop offers a short-term efficiency advantage, but in the long run competitive players can still make steady progress towards a best-in-slot gear setup without relying on an additional layer of randomness. Finally, in order to limit the total impact of gems, and the power gap between players with full sockets and those without, in Shadowlands only Helms, Rings, Necks, Bracers, and Belts can have a socket randomly generated or added by Ve’nari. These changes should all be active by next week’s Beta update.

The one thing all the above topics have in common is that they have been driven by your passionate feedback throughout the development process, which has helped shape the game for the better over the course of the past year. And a special thanks to all the testers reporting bugs on Beta – we’ve already fixed thousands of issues based on your reports, and are continuing to work through those reports as we aim to make Shadowlands the best experience it can possibly be when it arrives on October 26.

You can only bedazzle certain items with gems

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Ve’nari, the NPC in the Maw who will be selling the item that allows you to socket a piece of gear, will be following the same rules as the random socket property — the items you can socket and the items that will have sockets randomly are the same. A randomly socketed item is a nice bonus but won’t be something that will force you to grind WQ or run the same dungeon or raid boss over and over again to get your socketed BIS item. If that one Helm, Ring, Neck, Bracer, or Belt item didn’t drop with a socket, instead of desperately trying again and again to get it, you can just do the Maw and eventually buy that socket you need.

I’ll personally miss sockets on other items — I have fond memories of sockets on Tier Gear pants, because they had like three sockets apiece and it was pretty great to customize your gear. But I understand the goal here — Shadowlands is already changing how secondary stats scale on gear, so an active attempt to control how much you can boost yourself with gems instead of letting you just staple sockets on every single piece of gear you own makes sense. This approach should allow for Jewelcrafting to still stay relevant without making players desperately hot glue sparkly rocks to every inch of their character in an attempt to eke out that extra bit of power.

Although I have to admit I remember the days of Kael’thas attempts in The Eye with my Warrior sticking tanking gems into every available socket on my gear with a touch of fondness, it’s probably best to rein that in a touch. I must have been blinding to look at.

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This guide provides an overview of all the additions and changes to Jewelcrafting in World of Warcraft Shadowlands. New rings, gems, trinkets, and legendary items!

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Table of Contents

Shadowlands Jewelcrafting Trainer Location

You can learn Shadowlands Jewelcrafting from Appraiser Au'vesk in Oribos in the Hall of Shapes. (Coordinates: 35.2, 41.8)

Oribos is the new Shadowlands city hub for both factions. You will arrive there after you finish the Shadowlands intro quests, so you can learn the new profession recipes before you head out questing.

Appraiser Au'vesk

Acquiring recipes

In Shadowlands, most recipes only have one rank, and you can learn most of them from your trainer. This makes leveling professions much easier since you don't have to grind reputations to get higher rank recipes.

These 3 recipes below are the only ones that you can't learn from your trainer:

  • Design: Revitalizing Jewel Doublet - Requires Honored reputation with Court of Harvesters faction
  • Design: Crown of the Righteous - Found in Cloudwalker's Coffer treasue in Bastion.
  • Recipe: Crafter's Mark II - Requires Cordial 'reputation' with Ve'nari.

Raw Materials

There are no rare raw gems in Shadowlands, and there is only 3 base gems for each primary color.

Essences are used to create the Legendary base items for rings and necklaces. You will sometimes get these when prospecting Shadowlands Ores.

  • Essence of Valor - Prospected from Solenium Ore.
  • Essence of Servitude - Prospected from Oxxein Ore.
  • Essence of Rebirth - Prospected from Phaedrum Ore
  • Essence of Torment - Prospected from Sinvyr Ore
  • Prospecting Laestrite Ore will randomly give one of the four essences.

Laestrite Setting, Malleable Wire, and Orboreal Shard are all sold by Distributor Au'kharn near your trainer.

Crafting Jewelcrafting Legendary Base items

Crafting your own Legendary Armor is one of the new features in the Shadowlands expansion. The Legendary armors require 4 different components before you can craft them, and one of them is the Base item (Rune Vessel) that determine the slot you are making your armor for, and the item level of your armor. These base items are crafted by players with Jewelcrafting, Jewelcrafting, Jewelcrafting, and Jewelcrafting.

How to learn the Base Item recipes?

Once you reach 100 in Shadowlands Jewelcrafting, the Runecarver will offer you The Vessels of Jewels quest.

Read my Shadowlands Legendary Gear crafting guide to learn how to unlock the Runecarver.

Full list of Jewelcrafting base items

RankItemMaterials
1Shadowghast Ring20 x Shadowghast Ingot, 10 x Essence of Rebirth, 10 x Essence of Torment, 10 x Orboreal Shard
2Shadowghast Ring30 x Shadowghast Ingot, 15 x Essence of Rebirth, 15 x Essence of Torment, 15 x Orboreal Shard
3Shadowghast Ring50 x Shadowghast Ingot, 25 x Essence of Rebirth, 25 x Essence of Torment, 25 x Orboreal Shard
4Shadowghast Ring80 x Shadowghast Ingot, 40 x Essence of Rebirth, 40 x Essence of Torment, 40 x Orboreal Shard
1Shadowghast Necklace20 x Shadowghast Ingot, 10 x Essence of Servitude, 10 x Essence of Valor, 10 x Orboreal Shard
2Shadowghast Necklace30 x Shadowghast Ingot, 15 x Essence of Servitude, 15 x Essence of Valor, 15 x Orboreal Shard
3Shadowghast Necklace50 x Shadowghast Ingot, 25 x Essence of Servitude, 25 x Essence of Valor, 25 x Orboreal Shard
4Shadowghast Necklace80 x Shadowghast Ingot, 40 x Essence of Servitude, 40 x Essence of Valor, 40 x Orboreal Shard

How to craft higher ilvl Base Items?

Every base item has four ranks, and each of them will have its own little experience bar. You will gain experience each time you craft a base item and once you fill the experience bar, you will learn the next rank. Crafting a higher rank base item will give more experience.

Higher rank base items also require a lot more materials. A rank 4 item usually costs around 4 times as much as a rank 1.

Shadowlands
Rank (ilvl)XP / CraftTotal XP for next rank
Rank 1 (iLvl 190)575
Rank 2 (iLvL 210)10150
Rank 3 (iLvL 225)15225
Rank 4 (iLvL 235)--

Shadowlands Gems

New uncommon gems.

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  • Versatile Jewel Doublet - 2 x Umbryl - 12 Versatility
  • Deadly Jewel Doublet - 1 x Angerseye, 1 x Oriblase - 12 Critical Strike
  • Masterful Jewel Doublet - 1 x Angerseye, 1 x Umbryl - 12 Mastery
  • Quick Jewel Doublet - 2 x Oriblase - 12 Haste

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New rare gems.

  • Deadly Jewel Cluster - 2 x Angerseye, 2 x Oriblase - 16 Critical Strike
  • Versatile Jewel Cluster - 4 x Umbryl - 16 Versatility
  • Masterful Jewel Cluster - 2 x Angerseye, 2 x Umbryl - 16 Mastery
  • Quick Jewel Cluster - 4 x Oriblase - 16 Haste

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Necks and Rings

New uncommon necks and rings

New rare necks and rings

Optional Reagents

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These reagents change the item level of a crafted armor or weapon. (You can actually downgrade an item's item level and its level requirement if you use a lower level optional reagent)

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These 3 optional reagents below can only be used to craft items from Shadowlands. All 8 manufacturing professions can craft these, so they are not exclusive to Jewelcrafting.